| Name | Description |
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| CollectModelCounters |
Returns a ModelGroupCounters class that contains number of positions, triangle indices and other counters of the specifed model3D.
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| Dump(Geometry3D) |
Dumps the positions, normals and texture coordinates of the MeshGeometry3D into the Visual Studio Output window
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| Dump(Matrix3D) |
Dumps the formatted Matrix3D into the Visual Studio Output window
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| Dump(Model3D) |
Dumps a string with details about the GeometryModel3D or Model3DGroup into the Visual Studio Output window
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| Dump(Geometry3D, String) |
Dumps the positions, normals and texture coordinates of the MeshGeometry3D into the Visual Studio Output window
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| DumpMatrix3D |
Dumps the formatted Matrix3D into the Visual Studio Output window
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| DumpMeshInitializationCode(Geometry3D) |
Writes the C# code that can be used to create the geometry.
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| DumpMeshInitializationCode(Geometry3D, String) |
Writes the C# code that can be used to create the geometry.
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| FormatMatricesHorizontally |
Returns a string that shows the specified matrices and their titles horizontally aligned one after another.
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| GetBoundsText |
Returns the text that describes the Rect3D of the bounds.
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| GetDumpString(Geometry3D) |
Returns the positions, normals and texture coordinates of the MeshGeometry3D.
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| GetDumpString(Material) |
Returns the text that describes the Material.
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| GetDumpString(Model3D) |
Dumps a string with details about the GeometryModel3D or Model3DGroup into the Visual Studio Output window
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| GetDumpString(Geometry3D, String) |
Returns the positions, normals and texture coordinates of the MeshGeometry3D.
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| GetDumpString(Geometry3D, Int32, String) |
Returns the positions, normals and texture coordinates of the MeshGeometry3D. The maximum number of returned lines can be specified by maxLineCount parameter.
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| GetMaterialText |
Returns the text that describes the Material.
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| GetMatrix3DText(Matrix3D, Int32) |
Returns string from a Matrix3D in 4 column and 4 rows.
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| GetMatrix3DText(Matrix3D, String, String, Int32) |
Returns string from a Matrix3D in 4 column and 4 rows. It is possible to specify the indent text (the text that is displayed in the begginging of each line to text) and new line text (text that is used for new line).
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| GetMeshInitializationCode(Geometry3D) |
Returns string with the C# code that can be used to create the geometry.
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| GetMeshInitializationCode(Geometry3D, String) |
Returns string with the C# code that can be used to create the geometry.
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| GetModelInfoString(Model3D) |
Gets a string with details about the GeometryModel3D or Model3DGroup.
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| GetModelInfoString(Model3D, DictionaryString, Object) |
Gets a string with details about the GeometryModel3D or Model3DGroup.
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| GetObjectHierarchyString(Model3D) |
Returns string that describes the hierarchy of Model3DGroup children
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| GetObjectHierarchyString(Viewport3D) |
Returns string that describes the hierarchy of Viewport3D children
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| GetObjectHierarchyString(Visual3D) |
Returns string that describes the hierarchy of Visual3D children
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| GetTransformText |
Returns a text that describes the Transform3D.
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