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BezierCurve Methods |
The BezierCurve type exposes the following members.
Methods| | Name | Description |
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 | CreateBezierCurve(Int32) |
Returns a Point3DCollection that defines the Bezier curve.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
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  | CreateBezierCurve(IListPoint3D, Int32) |
Returns a Point3DCollection that defines the Bezier curve with the specified controlPoints (contains points on the curve and tangent control points).
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 | CreateBezierCurve(Double, Double, Int32) |
Returns a Point3DCollection that defines the Bezier curve.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
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  | CreateBezierCurveThroughPoints(IListPoint3D, Int32) |
Returns a Point3DCollection that defines the Bezier curve that goes through curvePositions.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
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  | CreateBezierCurveThroughPoints(IListPoint3D, Double, Int32) |
Returns a Point3DCollection that defines the Bezier curve that goes through curvePositions.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
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  | CreateBezierCurveThroughPoints(IListPoint3D, Double, Double, Int32) |
Returns a Point3DCollection that defines the Bezier curve that goes through curvePositions.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
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  | CreateBezierCurveThroughPoints(IListPoint3D, Double, Double, Double, Int32) |
Returns a Point3DCollection that defines the Bezier curve that goes through curvePositions.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
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  | CreateFromCurvePositions(IListPoint3D) |
Returns an instance of BezierCurve that is created by the curvePositions. The method calculates all the control points (tangent positions) based on the default curve scale.
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  | CreateFromCurvePositions(IListPoint3D, Double) |
Returns an instance of BezierCurve that is created by the curvePositions. The method calculates all the control points (tangent positions) based on the curveScale.
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 | GetPositionOnCurve |
Returns a Point3D that lies on the Bezier curve. The t argument can have any value from 0 to 1; 0 meaning the first control point and 1 meaning the last control point.
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