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IFitIntoViewCamera Methods |
The IFitIntoViewCamera type exposes the following members.
Methods | Name | Description |
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| FitIntoView(FitIntoViewType, Boolean, Double, Boolean) |
FitIntoView adjusts the camera's Distance (for PerspectiveCamera) or CameraWidth (for OrthographicCamera) and TargetPosition (if adjustTargetPosition is true)
so that all the objects on the scene will be visible from one edge of the viewport to another edge.
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| FitIntoView(IListPoint3D, Boolean, Double, Boolean) |
FitIntoView adjusts the camera's Distance (for PerspectiveCamera) or CameraWidth (for OrthographicCamera) and TargetPosition (if adjustTargetPosition is true)
so that all the specified positions will be visible from one edge of the viewport to another edge.
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| FitIntoView(Rect3D, Boolean, Double, Boolean) |
FitIntoView adjusts the camera's Distance (for PerspectiveCamera) or CameraWidth (for OrthographicCamera) and TargetPosition (if adjustTargetPosition is true)
so that all the specified Rect3D will be visible from one edge of the viewport to another edge.
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| FitIntoView(IListVisual3D, FitIntoViewType, Boolean, Double, Boolean) |
FitIntoView adjusts the camera's Distance (for PerspectiveCamera) or CameraWidth (for OrthographicCamera) and TargetPosition (if adjustTargetPosition is true)
so that all the objects on defined in list of Visual3D objects will be visible from one edge of the viewport to another edge.
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| GetFitIntoViewDistanceOrCameraWidth |
GetFitIntoViewDistanceOrCameraWidth returns Distance (for PerspectiveCamera) or CameraWidth (for OrthographicCamera) and sets the newTargetPosition
that will adjust the camera so that all the objects on the scene will be visible from one edge of the viewport to another edge.
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