|
MeshUtilsGenerateCylindricalTextureCoordinates(MeshGeometry3D, Rect, Vector3D, Vector3D, Boolean) Method |
Returns a TextureCoordinates for the specified mesh.
TextureCoordinates are calculated with using the Cylindrical projection.
TextureCoordinates for position that are parallel to the cylinderDirectionVector use simple planar projection.
TextureCoordinates for other positions are calculated based on the angle from the cylinder center axis to the position.
The GenerateCylindricalTextureCoordinates does not set the TextureCoordinates on the mesh.
Namespace: Ab3d.UtilitiesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
Syntax public static PointCollection GenerateCylindricalTextureCoordinates(
MeshGeometry3D mesh,
Rect planeBounds,
Vector3D cylinderDirectionVector,
Vector3D cylinderPlaneHeightVector,
bool invertBottomYCoordinate = true
)
Parameters
- mesh MeshGeometry3D
- MeshGeometry3D
- planeBounds Rect
- Rect that defines the bounds for the cylinder up and bottom plane
- cylinderDirectionVector Vector3D
- Vector3D that specifies the direction of the cylinder (its height direction)
- cylinderPlaneHeightVector Vector3D
- Vector3D that specifies the direction of the height direction in the up and bottom cylinder plane
- invertBottomYCoordinate Boolean (Optional)
- when true (by default) the bottom Y texture coordinates are inverted to make the text on the bottom texture correctly oriented; false to make the bottom texture coordinates the same as on the top
Return Value
PointCollectionPointCollection with calculated TextureCoordinates
See Also