|
LineSelectorDataCalculateScreenSpacePositions(Matrix3D, Transform3D) Method |
CalculateScreenSpacePositions method converts the 3D line positions into 2D positions that can be used for calculating distance to specified 2D position.
This method must be called before
GetClosestDistance(Point) or
GetClosestDistance(Point, Int32) can be called.
This method takes a reference to a worldToViewport Matrix and an optional Transform3D and can be called on any thread.
Namespace: Ab3d.UtilitiesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax public void CalculateScreenSpacePositions(
ref Matrix3D worldToViewportMatrix,
Transform3D transform = null
)
Parameters
- worldToViewportMatrix Matrix3D
- a Matrix3D that can be get from calling camera.GetWorldToViewportMatrix method
- transform Transform3D (Optional)
- optional Transform3D
See Also