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CameraUtilsNormalizeAngleTo360 Method |
Returns an angle that is normalized so that it is always in range from 0 to 360 degrees.
For example -90 is converted into 270; 400 is converted into 40.
To get an angle in range from -180 to 180, use the
NormalizeAngleTo180(Double) method.
Namespace: Ab3d.UtilitiesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax public static double NormalizeAngleTo360(
double angleInDegrees
)
Parameters
- angleInDegrees Double
- angle in degrees
Return Value
Doublenormalized angle in interval between 0 and 360 degrees
See Also