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BaseCameraCreateMouseRay3D(Point, Point3D, Vector3D) Method |
CreateMouseRay3D calculates the 3D ray that goes from the mouse position into the 3D scene.
The ray goes from rayOrigin in the rayDirection.
If the ray cannot be calculated this method returns false.
Namespace: Ab3d.CamerasAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
Syntax public bool CreateMouseRay3D(
Point mousePosition,
out Point3D rayOrigin,
out Vector3D rayDirection
)
Parameters
- mousePosition Point
- mouse position
- rayOrigin Point3D
- out - ray origin
- rayDirection Vector3D
- out - ray direction
Return Value
Booleantrue if rayOrigin and rayDirection were set or false if ray cannot be defined (usually when the size of TargetViewport3D is not known)
See Also