D3D |
public class D3D11ImageSource : D3DImage, IDisposable
The D3D11ImageSource type exposes the following members.
Name | Description | |
---|---|---|
D3D11ImageSource | Constructor | |
D3D11ImageSource(Double, Double) | Constructor | |
D3D11ImageSource(Double, Double, Boolean) | Constructor |
Name | Description | |
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DpiX | DpiX | |
DpiY | DpiY | |
IsBackBufferSet | True when the DirectX 9 surface is created |
Name | Description | |
---|---|---|
ClearBackBuffer | ClearBackBuffer clears the D3DImage's BackBuffer | |
Dispose | Dispose | |
InitializeBackBuffer | InitializeBackBuffer uses the DirectX 11 back buffer and creates a DirectX 9 SharedResource from it. The SharedResources can than be used in the InvalidateBackBuffer method to pass the DirectX 11 back buffer to WPF. | |
InvalidateBackBuffer | InvalidateBackBuffer marks the back buffer as dirty and sends it to WPF. |
Name | Description | |
---|---|---|
TryLockDuration | Duration for how long the D3DImage waits to acquire a lock on the D3DImage's back buffer. |