|  | |
| D3D | |
 Inheritance Hierarchy
Inheritance Hierarchy Syntax
Syntaxpublic class D3D11ImageSource : D3DImage, IDisposable
The D3D11ImageSource type exposes the following members.
 Constructors
Constructors| Name | Description | |
|---|---|---|
|  | D3D11ImageSource | Constructor | 
|  | D3D11ImageSource(Double, Double) | Constructor | 
|  | D3D11ImageSource(Double, Double, Boolean) | Constructor | 
 Properties
Properties| Name | Description | |
|---|---|---|
|   | AlwaysCallSetBackBuffer | When set to true, then SetBackBuffer method is always called from the InvalidateBackBuffer method. | 
|  | DpiX | DpiX | 
|  | DpiY | DpiY | 
|  | IsBackBufferSet | True when the DirectX 9 surface is created | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | ClearBackBuffer | ClearBackBuffer clears the D3DImage's BackBuffer | 
|  | Dispose | Dispose | 
|  | InitializeBackBuffer | InitializeBackBuffer uses the DirectX 11 back buffer and creates a DirectX 9 SharedResource from it. The SharedResources can than be used in the InvalidateBackBuffer method to pass the DirectX 11 back buffer to WPF. | 
|  | InvalidateBackBuffer | InvalidateBackBuffer marks the back buffer as dirty and sends it to WPF. | 
 Fields
Fields| Name | Description | |
|---|---|---|
|   | TryLockDuration | Duration for how long the D3DImage waits to acquire a lock on the D3DImage's back buffer. | 
 See Also
See Also