Matrix |
public class MatrixCamera : ICamera
The MatrixCamera type exposes the following members.
Name | Description | |
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MatrixCamera | Constructor | |
MatrixCamera(Matrix, Matrix) | Constructor |
Name | Description | |
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AspectRatio | Gets or sets the camera's aspect ration - calculated as viewport's width / height. | |
FarPlaneDistance | Gets or sets a value that specifies the distance from the camera of the camera's far clip plane. | |
NearPlaneDistance | Gets or sets a value that specifies the distance from the camera of the camera's near clip plane. | |
ParentDXScene | Gets or sets the DXScene that this camera belong to. | |
ParentSceneNode | Gets or sets a parent SceneNode that can be used to adjust the camera's View matrix with the SceneNode's world matrix. This can be used to animate the camera with SceneNode. | |
Projection | Gets the camera's projection matrix. | |
ProjectionType | Gets type of projection (Perspective or Orthographic) | |
View | Gets the camera's view matrix. |
Name | Description | |
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GetCameraPosition | Gets the camera's position. The position is calculating with inverting the view matrix and extracting the values from 4th row. The invert operation can be skipped with calling SetCameraPosition(Vector3) method. | |
GetViewProjection | Gets a pre-calculated View * Projection matrix. | |
GetWorldViewProjection | Returns WorldViewProjection matrix. Calculating this matrix is faster inside Camera because here we can access matrixes by reference. | |
SetCameraPosition | Sets camera's position. This prevents calling invert on view matrix when the GetCameraPosition is called. This method should be called after setting View matrix. | |
Update | Update method updates the camera matrices when needed (when there were any change in the camera properties) or when forceMatrixUpdate is set to true. |
Name | Description | |
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CameraChanged | CameraChanged event occurs after the camera was changed. |