Stereoscopic |
The StereoscopicVirtualRealityProvider type exposes the following members.
Name | Description | |
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EyeSeparation | Gets or sets a distance between left and right eye. The distance is specified in the same coordinate system as the camera. When rendering, the camera is first shifter to the left for the half of the EyeSeparation distance. Then the whole scene is rendered. The the camera is shifter to the right for half of the EyeSeparation distance. The best value for EyeSeparation is based on the size of objects in the scene, the size of the Viewport3D, monitor DPI settings and the actual distance between eyes of the user. | |
InvertLeftRightView | Gets or sets a Boolean that specifies if positions of the eyes are inverted. | |
Parallax | Parallax defines a value in degrees that specifies an angle of the left and right eye look direction. If the parallax is zero, then the look directions of left and right cameras are parallel. If parallax is bigger then zero, then the left and right look directions are pointed to each other and they cross at some position in front of the camera (the bigger the angle the closer the crossing point). Usually the best 3D effect is producted when the parallax is set so that the look directions cross at the center of the scene - look directions of human eyes cross at the point of focus. |