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Optimized |
The OptimizedPointMeshT type exposes the following members.
Name | Description | |
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![]() | OptimizePositions | Gets or sets a Boolean that specifies if smart point reduction algorithm is used to skip rendering positions that are close together. |
![]() | PositionsArray | Gets the array of Vector3 elements that define the positions for this OptimizedPointMesh. |
![]() | RenderOnlyVisibleSegments | Gets or sets a Boolean that specifies if only visible segments are rendered. When RenderOnlyVisibleSegments is true, the UpdateVisibleSegments(Matrix) method must be called before rendering. |
![]() | VertexBufferArray | Gets or sets an array of T structs that define the vertex buffer |