Instanced |
The InstancedModel3DGroupNode type exposes the following members.
Name | Description | |
---|---|---|
IsCastingShadow | Gets or sets a Boolean that specifies if this SceneNode is casing shadow. This means that if IsCastingShadow is true, then 3D objects rendered with this SceneNode will create shadow; if false shadow will not be created. This works for VarianceShadowRenderingProvider and PlanarShadowRenderingProvider but not for ScreenSpaceAmbientOcclusionRenderingProvider. | |
IsUpdatingBounds | Gets or sets a Boolean that specifies if this SceneNode3D is automatically updating its Bounds value. Default value is true. | |
Model3DGroup | Gets a Model3DGroup that is rendered for of each instance. | |
SpecularMaterial | Gets a SpecularMaterial that is used by all instances. After changing this property the UpdateMaterial must be called. | |
UseDynamicInstanceBuffer | Gets or sets a Boolean that specifies if dynamic instance buffer is created instead of immutable instance buffer. Dynamic instance buffer has better performance when instance data is changed often. On the other side the immutable buffer is better when the instance data is not changed or changed only a few times. Default value is false - use immutable buffer. |