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Vertex |
The VertexColorMaterial type exposes the following members.
Name | Description | |
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![]() | CreateDynamicBuffer | Gets or sets a Boolean that specifies if a dynamic vertex buffer will be created from the PositionColors array. This can be used in case when the colors change very often. |
![]() | HasSpecularColor | Gets a boolean that specifies if this material is using specular effect. |
![]() | HasTransparency | Gets a boolean that specifies if this material is semi-transparent and needs to be alpha blended with the scene. |
![]() | IsTwoSided | Gets or sets a Boolean that specifies if the material should be rendered on both front and back side. Default value is false. |
![]() | PositionColors | Gets or sets the Color4 array that specifies the colors for each position of the object. |
![]() | SpecularColor | Gets the Color3 that specifies the color used to draw the specular highlight effect. |
![]() | SpecularPower | Gets a float that specifies the power of the specular effect. Zero values means that the specular effect is turned off. |
![]() | VertexColorsVertexBufferBinding | Gets a VertexBufferBinding for an array of Color4 values where each value represents a color of one position. |