Vertex |
The VertexColorMaterial type exposes the following members.
Name | Description | |
---|---|---|
CreateDynamicBuffer | Gets or sets a Boolean that specifies if a dynamic vertex buffer will be created from the PositionColors array. This can be used in case when the colors change very often. | |
HasSpecularColor | Gets a boolean that specifies if this material is using specular effect. | |
HasTransparency | Gets a boolean that specifies if this material is semi-transparent and needs to be alpha blended with the scene. | |
IsTwoSided | Gets or sets a Boolean that specifies if the material should be rendered on both front and back side. Default value is false. | |
PositionColors | Gets or sets the Color4 array that specifies the colors for each position of the object. | |
SpecularColor | Gets the Color3 that specifies the color used to draw the specular highlight effect. | |
SpecularPower | Gets a float that specifies the power of the specular effect. Zero values means that the specular effect is turned off. | |
VertexColorsVertexBufferBinding | Gets a VertexBufferBinding for an array of Color4 values where each value represents a color of one position. |