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IDiffuse |
The IDiffuseTextureMaterial type exposes the following members.
Name | Description | |
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![]() | AlphaClipThreshold | Pixels with alpha color values below this value will be clipped (not rendered and their depth will not be written to depth buffer). Expected values are between 0 and 1. When 0 (by default) then alpha clipping is disabled - this means that also pixels with alpha value 0 are fully processed (they are not visible but its depth value is still written so objects that are rendered afterwards and are behind the pixel will not be visible). |
![]() | DiffuseTextures | Gets an array of ShaderResourceView that define the textures. |
![]() | SamplerStates | Gets an array of SamplerState that define the state of the samplers. |
![]() | TextureBlendState | Gets a BlendState that is used to render the texture. If null a CommonStates.Opaque will be used. |
![]() | TextureResourceName | Gets a string that can be used to specify the name of the texture - this is usually a file name. |