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Face |
The FaceColorMaterial type exposes the following members.
Name | Description | |
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![]() | Alpha | Gets or sets a float value that defines the alpha value for the material. |
![]() | AmbientColor | Gets or sets a Color3 that specifies an color that defines how much ambient color is reflected by this material. |
![]() | CreateDynamicBuffer | Gets or sets a Boolean that specifies if a dynamic buffer will be created from the FaceColors array. This can be used in case when the colors change very often. |
![]() | DiffuseColor | Gets or sets a Color3 that specifies the diffuse color of this material. |
![]() | EmissiveColor | Gets or sets a Color3 that that represents the emissive color - the color of the object regardless of the lights. |
![]() | FaceColors | Gets or sets the Color4 array that specifies the colors for each face (triangle) of the object. |
![]() | FaceColorsShaderResourceView | Gets the ShaderResourceView that is created from FaceColors array. |
![]() | HasOnlyEmissiveColor | Gets or sets a Boolean that specifies if this material has only emissive color. If false than other material properties are also defined. |
![]() | HasSpecularColor | Gets a boolean that specifies if this material is using specular effect. |
![]() | HasTransparency | Gets a boolean that specifies if this material is semi-transparent and needs to be alpha blended with the scene. |
![]() | IsPreMultipliedAlphaColor | When IsPreMultipliedAlphaColor is true (false by default) and Alpha is less then 1, then the color components of the DiffuseColor are already multiplied with alpha value to produce pre-multiplied colors. When false, then non-pre-multiplied color is converted in pre-multiplied color when this is required by the shader. |
![]() | IsTwoSided | Gets or sets a Boolean that specifies if the material should be rendered on both front and back side. Default value is false. |
![]() | SpecularColor | Gets the Color3 that specifies the color used to draw the specular highlight effect. |
![]() | SpecularPower | Gets a float that specifies the power of the specular effect. Zero values means that the specular effect is turned off. |