DXImage Properties |
The DXImage type exposes the following members.
Name | Description | |
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EnableSoftwareFallback | EnableSoftwareFallback specifies the value that is used for enableSoftwareFallback parameter in the call to the D3DImage.SetBackBuffer method. When it is set to true (by default) and .Net 4.5 version of DXEngine is used, then this allows using DXEngine with PresentationType set to DirectXImage over Remote Desktop. This property must be set before the back buffer in the D3D11ImageSource is created (usually before Loaded event). | |
IsUsingD3DImage | Gets a boolean that specifies if a D3DImage is used to show the content of this control. In this case the scene rendered with DirectX 11 stays in the GPU memory and is shared with WPF composition engine. When IsUsingD3DImage is false, the rendered DirectX 11 image is copied into main CPU memory and converted into a WritableBitmap. | |
IsUsingWritableBitmap | Gets a boolean that specifies if a WritableBitmap is used to show the content of this control. In this case the rendered DirectX 11 image is copied into main CPU memory and converted into a WritableBitmap. When IsUsingWritableBitmap is false, a D3DImage is used to show the image that is already stored in the GPU memory. |