Context |
The ContextStatesManager type exposes the following members.
Name | Description | |
---|---|---|
BlendState | Gets or sets the current BlendState | |
ConstantBufferChangesCount | Gets number of times constant buffer is changed after last call to ResetChangesCount. | |
DepthStencilState | Gets or sets the current DepthStencilState | |
GeometryShader | Gets or sets the current GeometryShader | |
IndexBuffersChangesCount | Gets number of times index buffer is changed after last call to ResetChangesCount. | |
InputLayout | Gets or sets the current InputLayout | |
IsBlendStateLocked | If set to true than the current BlendState cannot be changed until IsBlendStateLocked is set to false. | |
IsDepthStencilStateLocked | If set to true than the current DepthStencilState cannot be changed until IsDepthStencilStateLocked is set to false. | |
IsFrontCounterClockwise | Gets a boolean that is the same as the IsFrontCounterClockwise value in RasterizerState (this is an cached value and do not require a native GetDescription call on each getter call) | |
IsRasterizerStateLocked | If set to true than the current RasterizerState cannot be changed until IsRasterizerStateLocked is set to false. | |
IsSamplerStateLocked | If set to true than the current SamplerState cannot be changed until IsSamplerStateLocked is set to false. | |
PixelShader | Gets or sets the current PixelShader | |
PrimitiveTopology | Gets or sets the current PrimitiveTopology | |
RasterizerState | Gets or sets the current RasterizerState | |
ShaderChangesCount | Gets number of times shader is changes after last call to ResetChangesCount. | |
StateChangesCount | Gets number of state changes after last call to ResetChangesCount. | |
VertexBuffersChangesCount | Gets number of times vertex buffer is changed after last call to ResetChangesCount. | |
VertexShader | Gets or sets the current VertexShader |