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ContextStatesManager Properties

The ContextStatesManager type exposes the following members.

Properties
 NameDescription
Public propertyBlendState Gets or sets the current BlendState
Public propertyConstantBufferChangesCount Gets number of times constant buffer is changed after last call to ResetChangesCount.
Public propertyDepthStencilState Gets or sets the current DepthStencilState
Public propertyGeometryShader Gets or sets the current GeometryShader
Public propertyIndexBuffersChangesCount Gets number of times index buffer is changed after last call to ResetChangesCount.
Public propertyInputLayout Gets or sets the current InputLayout
Public propertyIsBlendStateLocked If set to true than the current BlendState cannot be changed until IsBlendStateLocked is set to false.
Public propertyIsDepthStencilStateLocked If set to true than the current DepthStencilState cannot be changed until IsDepthStencilStateLocked is set to false.
Public propertyIsFrontCounterClockwise Gets a boolean that is the same as the IsFrontCounterClockwise value in RasterizerState (this is an cached value and do not require a native GetDescription call on each getter call)
Public propertyIsRasterizerStateLocked If set to true than the current RasterizerState cannot be changed until IsRasterizerStateLocked is set to false.
Public propertyIsSamplerStateLocked If set to true than the current SamplerState cannot be changed until IsSamplerStateLocked is set to false.
Public propertyPixelShader Gets or sets the current PixelShader
Public propertyPrimitiveTopology Gets or sets the current PrimitiveTopology
Public propertyRasterizerState Gets or sets the current RasterizerState
Public propertyShaderChangesCount Gets number of times shader is changes after last call to ResetChangesCount.
Public propertyStateChangesCount Gets number of state changes after last call to ResetChangesCount.
Public propertyVertexBuffersChangesCount Gets number of times vertex buffer is changed after last call to ResetChangesCount.
Public propertyVertexShader Gets or sets the current VertexShader
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