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Context |
The ContextStatesManager type exposes the following members.
Name | Description | |
---|---|---|
![]() | BlendState | Gets or sets the current BlendState |
![]() | ConstantBufferChangesCount | Gets number of times constant buffer is changed after last call to ResetChangesCount. |
![]() | DepthStencilState | Gets or sets the current DepthStencilState |
![]() | GeometryShader | Gets or sets the current GeometryShader |
![]() | IndexBuffersChangesCount | Gets number of times index buffer is changed after last call to ResetChangesCount. |
![]() | InputLayout | Gets or sets the current InputLayout |
![]() | IsBlendStateLocked | If set to true than the current BlendState cannot be changed until IsBlendStateLocked is set to false. |
![]() | IsDepthStencilStateLocked | If set to true than the current DepthStencilState cannot be changed until IsDepthStencilStateLocked is set to false. |
![]() | IsFrontCounterClockwise | Gets a boolean that is the same as the IsFrontCounterClockwise value in RasterizerState (this is an cached value and do not require a native GetDescription call on each getter call) |
![]() | IsRasterizerStateLocked | If set to true than the current RasterizerState cannot be changed until IsRasterizerStateLocked is set to false. |
![]() | IsSamplerStateLocked | If set to true than the current SamplerState cannot be changed until IsSamplerStateLocked is set to false. |
![]() | PixelShader | Gets or sets the current PixelShader |
![]() | PrimitiveTopology | Gets or sets the current PrimitiveTopology |
![]() | RasterizerState | Gets or sets the current RasterizerState |
![]() | ShaderChangesCount | Gets number of times shader is changes after last call to ResetChangesCount. |
![]() | StateChangesCount | Gets number of state changes after last call to ResetChangesCount. |
![]() | VertexBuffersChangesCount | Gets number of times vertex buffer is changed after last call to ResetChangesCount. |
![]() | VertexShader | Gets or sets the current VertexShader |