Click or drag to resize
AB4D logo

BaseCamera Properties

The BaseCamera type exposes the following members.

Properties
 NameDescription
Public propertyAspectRatio Gets or sets an aspect ratio (width divided by height) of the viewport that is showing the 3D scene.
Public propertyFarPlaneDistance Gets or sets a value that specifies the distance from the camera of the camera's far clip plane.
Public propertyIsHorizontalFieldOfView Gets or sets a boolean that specifies if horizontal Field of View is used (true = as in WPF 3D) or vertical Field of view is used (false = as in DirectX). Default value is true.
Public propertyIsRightHandedCoordinateSystem When true than right handed coordinate system is used (as in WPF 3D, XNA and OpenGL), if false than left handed coordinate system are used (as in DirectX). Default value is true.
Public propertyNearPlaneDistance Gets or sets a value that specifies the distance from the camera of the camera's near clip plane.
Public propertyParentDXScene Gets or sets the DXScene that this camera belong to.
Public propertyParentSceneNode Gets or sets a parent SceneNode that can be used to adjust the camera's View matrix with the SceneNode's world matrix. This can be used to animate the camera with SceneNode.
Public propertyProjection Gets the camera's projection matrix.
Public propertyProjectionType Gets type of projection (Perspective or Orthographic)
Public propertyView Gets the camera's view matrix.
Top
See Also