Camera |
The CameraDistanceSortedRenderingQueue type exposes the following members.
Name | Description | |
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CheckAllBoundingBoxCorners | Gets or sets a Boolean that specifies if all bounding box corners are checked to get distance to the camera. When false (by default) then center of the bounding box is used to get the distance to the camera (this is significantly faster). | |
DistantObjectsFirst | Gets or sets the direction of sorting. When true the objects that are more far away from the camera are rendered first. | |
FixBackFaceMaterialOrder | Gets or sets a Boolean that specifies if the order of objects that render back face is manually fixed so that they are always rendered before front face materials. This is only used when DistantObjectsFirst is true. Default value is true. See remarks in this class description for more info. | |
SortingType |
Gets a RenderingQueueSorterType that specifies when the RenderingQueue needs to be resorted.
(Overrides SortedRenderablePrimitiveRenderingQueueSortingType) |