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IZBufferStateMaterialWriteZBuffer Property

Gets a Boolean that specifies if Z buffer is written when rendering the object - if the object can occlude other 3D objects. If true then the objects behind the object will not be rendered. If false the object will not prevent rendering objects behind it.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
bool WriteZBuffer { get; }

Property Value

Boolean
See Also