| Name | Description |
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| MeshOctTree(PositionNormalTexture, Int32, Int32, Single) |
Creates a new instance of MeshOctTree.
The instance is created with a standard vertex buffer format (an array of PositionNormalTexture).
If you need to create an MeshOctTree with an array of positions instead, then use the other constructor.
|
| MeshOctTree(Vector3, Int32, Int32, Single) |
Creates a new instance of MeshOctTree.
The instance is created with an array of positions (array of Vector3 values).
If you need to create an MeshOctTree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor.
|
| MeshOctTree(PositionNormalTexture, Int32, BoundingBox, Int32, Single) |
Creates a new instance of MeshOctTree.
The instance is created with a standard vertex buffer format (an array of PositionNormalTexture).
If you need to create an MeshOctTree with an array of positions instead, then use the other constructor.
|
| MeshOctTree(Vector3, Int32, BoundingBox, Int32, Single) |
Creates a new instance of MeshOctTree.
The instance is created with an array of positions (array of Vector3 values).
If you need to create an MeshOctTree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor.
|