Click or drag to resize
AB4D logo

MeshOctTree Constructor

Overload List
 NameDescription
Public methodMeshOctTree(PositionNormalTexture, Int32, Int32, Single) Creates a new instance of MeshOctTree. The instance is created with a standard vertex buffer format (an array of PositionNormalTexture). If you need to create an MeshOctTree with an array of positions instead, then use the other constructor.
Public methodMeshOctTree(Vector3, Int32, Int32, Single) Creates a new instance of MeshOctTree. The instance is created with an array of positions (array of Vector3 values). If you need to create an MeshOctTree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor.
Public methodMeshOctTree(PositionNormalTexture, Int32, BoundingBox, Int32, Single) Creates a new instance of MeshOctTree. The instance is created with a standard vertex buffer format (an array of PositionNormalTexture). If you need to create an MeshOctTree with an array of positions instead, then use the other constructor.
Public methodMeshOctTree(Vector3, Int32, BoundingBox, Int32, Single) Creates a new instance of MeshOctTree. The instance is created with an array of positions (array of Vector3 values). If you need to create an MeshOctTree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor.
Top
See Also