|  | Name | Description | 
|---|
|  | MeshOctTree(PositionNormalTexture, Int32, Int32, Single) | Creates a new instance of MeshOctTree.
            The instance is created with a standard vertex buffer format (an array of PositionNormalTexture).
            If you need to create an MeshOctTree with an array of positions instead, then use the other constructor. | 
|  | MeshOctTree(Vector3, Int32, Int32, Single) | Creates a new instance of MeshOctTree.
            The instance is created with an array of positions (array of Vector3 values).
            If you need to create an MeshOctTree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor. | 
|  | MeshOctTree(PositionNormalTexture, Int32, BoundingBox, Int32, Single) | Creates a new instance of MeshOctTree.
            The instance is created with a standard vertex buffer format (an array of PositionNormalTexture).
            If you need to create an MeshOctTree with an array of positions instead, then use the other constructor. | 
|  | MeshOctTree(Vector3, Int32, BoundingBox, Int32, Single) | Creates a new instance of MeshOctTree.
            The instance is created with an array of positions (array of Vector3 values).
            If you need to create an MeshOctTree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor. |