Scene |
The SceneNodeVisual3D type exposes the following members.
Name | Description | |
---|---|---|
ClearDXAttribute |
Clears the value from DXAttributeType so that IsDXAttributeSet(Visual3D, DXAttributeType) method returns false for that DXAttributeType.
(Defined by Extensions) | |
GetDXAttribute |
Gets the value of the specified DXAttributeType from the specified Visual3D.
If the attributeType does not exists then an exception is thrown.
Use GetDXAttributeOrDefaultT(Visual3D, DXAttributeType) or GetDXAttributeOrDefaultT(Visual3D, DXAttributeType, T) to prevent throwing exception when the value is not set.
(Defined by Extensions) | |
GetDXAttributeCollection |
Gets a DXAttributeCollection will a collection of all DXEngine's attributes set to the specified WPF's object.
Returns null when no DXAttributeCollection was attached to the WPF object.
(Defined by Extensions) | |
GetDXAttributeOrDefaultT |
Gets the value of the specified DXAttributeType from the specified Visual3D.
If the attributeType does not exists then a default value for the type T is returned.
(Defined by Extensions) | |
GetDXAttributeOrDefaultT |
Gets the value of the specified DXAttributeType from the specified Visual3D.
If the attributeType does not exists then the specified defaultValue is returned.
(Defined by Extensions) | |
IsDXAttributeSet |
Returns true if the specified attributeType was set (result is true even if the value is null).
(Defined by Extensions) | |
SetDXAttribute |
Annotates the specified wpfObject with adding or updating a DXEngine's attribute to it.
The attribute is specified with attributeType and its value.
This can be used to annotate WPF's objects with DXEngine's attributes.
(Defined by Extensions) |