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Multi |
The MultiMapMaterial type exposes the following members.
Name | Description | |
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![]() | RemoveTextureMap(TextureMapTypes) | Removes all TextureMapInfo structs with the specified mapType from the TextureMaps. |
![]() ![]() | RemoveTextureMap(IMultiMapMaterial, TextureMapTypes) | Removes all TextureMapInfo structs with the specified mapType from the TextureMaps |
![]() | SetTextureMap(TextureMapTypes, ShaderResourceView, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To also set the SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) method. |
![]() ![]() | SetTextureMap(IMultiMapMaterial, TextureMapTypes, ShaderResourceView, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. |
![]() | SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. |
![]() ![]() | SetTextureMap(IMultiMapMaterial, TextureMapTypes, ShaderResourceView, SamplerState, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. |
![]() | ToString |
ToString
(Overrides MaterialToString) |