Multi |
The MultiMapMaterial type exposes the following members.
Name | Description | |
---|---|---|
RemoveTextureMap(TextureMapTypes) | Removes all TextureMapInfo structs with the specified mapType from the TextureMaps. | |
RemoveTextureMap(IMultiMapMaterial, TextureMapTypes) | Removes all TextureMapInfo structs with the specified mapType from the TextureMaps | |
SetTextureMap(TextureMapTypes, ShaderResourceView, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To also set the SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) method. | |
SetTextureMap(IMultiMapMaterial, TextureMapTypes, ShaderResourceView, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. | |
SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. | |
SetTextureMap(IMultiMapMaterial, TextureMapTypes, ShaderResourceView, SamplerState, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. | |
ToString |
ToString
(Overrides MaterialToString) |