Multi | |
The MultiMapMaterial type exposes the following members.
| Name | Description | |
|---|---|---|
| RemoveTextureMap(TextureMapTypes) | Removes all TextureMapInfo structs with the specified mapType from the TextureMaps. | |
| RemoveTextureMap(IMultiMapMaterial, TextureMapTypes) | Removes all TextureMapInfo structs with the specified mapType from the TextureMaps | |
| SetTextureMap(TextureMapTypes, ShaderResourceView, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To also set the SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) method. | |
| SetTextureMap(IMultiMapMaterial, TextureMapTypes, ShaderResourceView, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. | |
| SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. | |
| SetTextureMap(IMultiMapMaterial, TextureMapTypes, ShaderResourceView, SamplerState, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. | |
| ToString |
ToString
(Overrides MaterialToString) |