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HitTester Methods |
The HitTester type exposes the following members.
Methods | Name | Description |
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| AddAllMeshHitResults |
Adds all hit returns to the specified list of DXRayHitTestResult objects.
Added hit results are sorted from the closest to the farthest hit test.
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| HasTriangleSameOrientation |
Returns true when the triangle specified with 3 positions (its normal) and a ray with specified rayDirection are facing in the same direction.
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| HitTest(Ray, PositionNormal, Int32, Boolean, Int32, Boolean) |
Hit test a ray against the mesh with specified vertex and index buffer.
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| HitTest(Ray, PositionNormalTexture, Int32, Boolean, Int32, Boolean) |
Hit test a ray against the mesh with specified vertex and index buffer.
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| HitTest(Ray, PositionTexture, Int32, Boolean, Int32, Boolean) |
Hit test a ray against the mesh with specified vertex and index buffer.
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| HitTest(Ray, Vector3, Int32, Boolean, Int32, Boolean) |
Hit test a ray against the mesh with specified vertex and index buffer.
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