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PixelsVisual3DSetFixedUpVector Method

SetFixedUpVector sets a fixed up Vector3 to be always used for up vector when orienting pixel towards the camera. By default, pixels always face the camera so that their up vector is perpendicular to the look direction. But for some cases (for example for rendering trees that always grow upwards), you can fix the up vector. To reset that up vector to default behaviour, call ResetFixedUpVector. Fixed up vector can be used only when IsWorldSize is set to true.

Namespace: Ab3d.Visuals
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax
C#
public void SetFixedUpVector(
	Vector3 upVector
)

Parameters

upVector  Vector3
up vector
See Also