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InstancedMeshGeometryVisual3DUseInstanceIdColor Method |
After calling UseInstanceIdColor method then the color of each instance is defined by the id (index) of each instance.
The addedColor4 is added the id (usually a Color4.Black is used).
The lowers 8 bytes of the instance id number are written to blue color, then to the green color, then to red color and the highest byte is written to alpha color.
The color can be also used when rendering multiple instanced objects to distinguish between them (for example by using different alpha value).
To disable using instance id color call
UseInstanceObjectColor or
UseSingleObjectColor(Color).
Namespace: Ab3d.VisualsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax public void UseInstanceIdColor(
Color4 addedColor4
)
Parameters
- addedColor4 Color4
-
See Also