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TextureLoaderLoadShaderResourceView(Device, String, TextureInfo) Method

LoadShaderResourceViewFrom can load image png, jpg, tiff, gif, bmp, ico or dds file into ShaderResourceView. When loadDdsIfPresent is set to true and file extension is not dds, then loader checks if there is a dds file with the same name but dds file extension present in the same folder as the specified fileName. If dds file exist, it is loaded instead of the file specified with fileName. This can greatly improve load performance and memory usage.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public static ShaderResourceView LoadShaderResourceView(
	Device device,
	string fileName,
	out TextureInfo textureInfo
)

Parameters

device  Device
Direct11 Device
fileName  String
file name with full path to the file
textureInfo  TextureInfo
TextureInfo class that provides information about the loaded bitmap

Return Value

ShaderResourceView
ShaderResourceView that can be used as DirectX shader resource.
Remarks

LoadShaderResourceViewFrom can load image png, jpg, tiff, gif, bmp, ico or dds file into ShaderResourceView. When loadDdsIfPresent is set to true and file extension is not dds, then loader checks if there is a dds file with the same name but dds file extension present in the same folder as the specified fileName. If dds file exist, it is loaded instead of the file specified with fileName. This can greatly improve load performance and memory usage.

When loading dds textures for diffuse texture, it is recommended to use the BC7_UNORM format with pre-multiplied alpha (it is also possible to use BC3 or when no alpha channel is used BC1).

See Also