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SuperShaderApplyRenderingPass Method |
Prepares the lights constant buffer for the specified rendering pass.
Namespace: Ab3d.DirectX.ShadersAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public void ApplyRenderingPass(
int renderingPassIndex,
RenderingContext renderingContext
)
Parameters
- renderingPassIndex Int32
- rendering pass index
- renderingContext RenderingContext
- RenderingContext
See Also