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IStandardShaderApplyMaterial Method |
Sets the content of the constant buffers based on the specified Material and other properties.
Namespace: Ab3d.DirectX.ShadersAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax void ApplyMaterial(
Material material,
RenderablePrimitiveBase renderableGeometry
)
Parameters
- material Material
- Material
- renderableGeometry RenderablePrimitiveBase
- object that the material is applied for (usually RenderablePrimitive)
See Also