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DirectionalLightShaderSetMaterialConstantBuffer Method
Sets the constent of the constant buffers based on the specified Material and other properties.

Namespace: Ab3d.DirectX.Shaders
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 1.0.5784.1040 (1.0.0.0)
Syntax
C#
public void SetMaterialConstantBuffer(
	Material material,
	bool isBackFaceMaterial,
	bool isWorldMatrixIdentity,
	ref Matrix worldMatrix,
	bool useTexture
)

Parameters

material
Type: Ab3d.DirectXMaterial
Material
isBackFaceMaterial
Type: SystemBoolean
true if rendering back face material
isWorldMatrixIdentity
Type: SystemBoolean
true if world matrix is identity
worldMatrix
Type: Matrix
world matrix
useTexture
Type: SystemBoolean
true if the material is using texture

Implements

IStandardShaderSetMaterialConstantBuffer(Material, Boolean, Boolean, Matrix, Boolean)
See Also