|
StandardMaterial(ShaderResourceView, Boolean) Constructor |
StandardMaterial constructor with diffuse texture specified with textureShaderResourceView
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public StandardMaterial(
ShaderResourceView textureShaderResourceView,
bool hasTransparency
)
Parameters
- textureShaderResourceView ShaderResourceView
- texture as ShaderResourceView
- hasTransparency Boolean
- Boolean that specifies if the loaded image has transparency
See Also