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MaterialSortedRenderingQueue Constructor

Constructor

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public MaterialSortedRenderingQueue(
	string queueName,
	bool useMultiThreading = false,
	bool containsTransparentObjects = false,
	Type allowedEffectType = null
)

Parameters

queueName  String
queueName
useMultiThreading  Boolean  (Optional)
boolean that specified is this rendering queue can be rendered with using multiple threads (false by default)
containsTransparentObjects  Boolean  (Optional)
boolean that specified is this rendering queue contains transparent objects or other objects that need to be rendered with alpha blending and where order of rendering is important (false by default)
allowedEffectType  Type  (Optional)
when not null (by default) then only RenderablePrimitive with this Effect can be added to this rendering queues (usually this is used for MultiThreaded rendering)
See Also