|
IMultiPassEffectApplyRenderingPass Method |
Sets the constant buffers and prepares all the shader states for rendering the specified rendering pass. Before this method is called the OnApplyPerFrameSettings method must be called to set other frame settings.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax void ApplyRenderingPass(
int renderingPassIndex,
RenderingContext renderingContext
)
Parameters
- renderingPassIndex Int32
- zero based rendering pass index
- renderingContext RenderingContext
- RenderingContext
See Also