RenderableGeometryBase Fields |
The RenderableGeometryBase type exposes the following members.
Name | Description | |
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![]() | Flags |
Flags can be used by Materials to add some values that could be used to improve performace.
Currently they are used by StandardEffect (DirectionalLightShader and SuperShader) to mark which constant buffer values are the same as in the previous RenderableGeometryBase.
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![]() | IsBackFaceMaterial |
IsBackFaceMaterial specifies if the material is used to render front (IsBackFaceMaterial == false) or back (IsBackFaceMaterial == true) faces.
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![]() | IsFrontCounterClockwise |
IsFrontCounterClockwise specifies the orientation of the positions in the 3D geometry - if true than the positions are oriented in a counter clockwise manner.
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![]() | IsWorldMatrixIdentity |
Boolean that specifies if WorldMatrix is identity
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![]() | Material |
Material as readonly
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![]() | WorldInverseTransposeMatrix |
The world matrix that is inversed and transposed (normals are multiplied with this matrix)
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![]() | WorldMatrix |
The world matrix
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