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TextureInfoHasPremultipliedAlpha Field |
True if the bitmap is using a pre-multiplied alpha colors (rgb colors are multiplied by the alpha - for example a 50% transparent red color is: r=0.5, b=0, g=0, a=0.5).
Usually this value is determined by the DGI format, except with DDS textures where the format defines the texture compression (DDS format) and does not specify if the colors are pre-multiplied by alpha.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public bool HasPremultipliedAlpha
Field Value
BooleanSee Also